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Oct 26

OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft

The choice of action spaces is a critical yet unresolved challenge in developing capable, end-to-end trainable agents. This paper first presents a large-scale, systematic comparison of prominent abstracted action spaces and tokenizers for Vision-Language-Action (VLA) or hierarchical agent models in the open-ended Minecraft. Our analysis reveals that no single action space is universally optimal; instead, the most effective abstraction is highly task-dependent, creating a dilemma for building generalist agents. To resolve this, we introduce Chain of Action (CoA), a novel framework that unifies high-level planning and low-level control within a single, monolithic VLA model. CoA treats an abstracted action not as a command for a separate policy, but as an intermediate reasoning step--akin to a chain of thought--that guides the generation of the final, executable action. Furthermore, we demonstrate that an All-in-One agent trained on a diverse mixture of action spaces using the CoA paradigm learns a more robust and generalizable policy. This unified agent achieves a new state-of-the-art, improving the overall task success rate over strong, specialized baselines. To foster reproducible research, we release the OpenHA (Open Hierarchical Agents) suite, which includes our comprehensive benchmark of over 800 distinct tasks, curated datasets, source code, and all pretrained model checkpoints at https://github.com/CraftJarvis/OpenHA

  • 7 authors
·
Sep 12, 2025 1

OpenHands: Making Sign Language Recognition Accessible with Pose-based Pretrained Models across Languages

AI technologies for Natural Languages have made tremendous progress recently. However, commensurate progress has not been made on Sign Languages, in particular, in recognizing signs as individual words or as complete sentences. We introduce OpenHands, a library where we take four key ideas from the NLP community for low-resource languages and apply them to sign languages for word-level recognition. First, we propose using pose extracted through pretrained models as the standard modality of data to reduce training time and enable efficient inference, and we release standardized pose datasets for 6 different sign languages - American, Argentinian, Chinese, Greek, Indian, and Turkish. Second, we train and release checkpoints of 4 pose-based isolated sign language recognition models across all 6 languages, providing baselines and ready checkpoints for deployment. Third, to address the lack of labelled data, we propose self-supervised pretraining on unlabelled data. We curate and release the largest pose-based pretraining dataset on Indian Sign Language (Indian-SL). Fourth, we compare different pretraining strategies and for the first time establish that pretraining is effective for sign language recognition by demonstrating (a) improved fine-tuning performance especially in low-resource settings, and (b) high crosslingual transfer from Indian-SL to few other sign languages. We open-source all models and datasets in OpenHands with a hope that it makes research in sign languages more accessible, available here at https://github.com/AI4Bharat/OpenHands .

  • 4 authors
·
Oct 12, 2021

OpenHalDet: A Unified Benchmark for Hallucination Detection across Diverse Generation Scenarios

Hallucination detection is essential for the reliable deployment of large language models (LLMs). However, existing evaluations face two core challenges: inconsistent inference configuration and evaluation, and limited coverage of downstream domains and tasks. Consequently, reported detector performance is often difficult to compare, reproduce, and generalize beyond specific experimental settings. We introduce OpenHalDet, a unified benchmark for hallucination detection across diverse generation scenarios. OpenHalDet standardizes the evaluation pipeline, from prompt construction and response generation to truthfulness annotation, detector scoring, and metric computation. It supports heterogeneous detector families under different access settings, including black-box methods that use only generated outputs, gray-box methods that rely on probability-based signals, and white-box methods that exploit internal model signals. By bringing diverse tasks, models, and detectors into a shared framework, OpenHalDet enables controlled comparison and provides a systematic view of how different detection paradigms behave in LLM applications. We release OpenHalDet as an open and extensible codebase to facilitate reproducible evaluation and future development of hallucination detection methods. The code and datasets are available at https://github.com/Nellie179/Hallucination-Detection.

  • 15 authors
·
Jun 4

OpenHarmony Bench: Evaluating LLMs and Coding Agents on OpenHarmony App Development

We present OPENHARMONY BENCH, an app-level coding benchmark for evaluating LLM-based coding agents on OpenHarmony ArkTS applications. Unlike function-level benchmarks, it evaluates complete app-level changes: each task requires an agent to modify a buildable ArkTS project so that a requested behavior works end to end, involving UI state, data persistence, build configuration, and platform APIs. The benchmark installs and drives the delivered application on a device to check whether the behavior is observable. It covers three input sources: natural-language feature requests (new-feature), structured scenario specifications (spec-driven), and bug descriptions (bug-fix). The benchmark contains 153 top-level tasks and 242 Feature points (F-points), where an F-point is one executable behavior check. The snapshot includes 32 new-feature tasks, 50 spec-driven tasks with 139 F-points, and 71 bug-fix tasks. The main leaderboard is scored over top-level tasks rather than independently weighted F-points. We describe the benchmark construction, statistics, and build-and-test evaluation pipeline, and evaluate DevEco Code with eight LLMs across three independent full-suite runs per configuration. Three findings emerge. First, newer generations complete more tasks than their predecessors within evaluated model-family pairs. Second, buildability is close to saturated while behavioral correctness is not: mean Final Build Success Rate is 94.77% to 100.00%, whereas mean Task Completion is 48.36% to 58.39%. Third, spec-driven tasks have the lowest Task Completion under all-checks task scoring, with no configuration exceeding 35%. The code, data, tasks, reference solutions, tests, evaluation scripts, and leaderboard are released through the official OPENHARMONY BENCH website at https://bench.matrix.openharmony.cn/.

  • 30 authors
·
Aug 16

The OpenHands Software Agent SDK: A Composable and Extensible Foundation for Production Agents

Agents are now used widely in the process of software development, but building production-ready software engineering agents is a complex task. Deploying software agents effectively requires flexibility in implementation and experimentation, reliable and secure execution, and interfaces for users to interact with agents. In this paper, we present the OpenHands Software Agent SDK, a toolkit for implementing software development agents that satisfy these desiderata. This toolkit is a complete architectural redesign of the agent components of the popular OpenHands framework for software development agents, which has 64k+ GitHub stars. To achieve flexibility, we design a simple interface for implementing agents that requires only a few lines of code in the default case, but is easily extensible to more complex, full-featured agents with features such as custom tools, memory management, and more. For security and reliability, it delivers seamless local-to-remote execution portability, integrated REST/WebSocket services. For interaction with human users, it can connect directly to a variety of interfaces, such as visual workspaces (VS Code, VNC, browser), command-line interfaces, and APIs. Compared with existing SDKs from OpenAI, Claude, and Google, OpenHands uniquely integrates native sandboxed execution, lifecycle control, model-agnostic multi-LLM routing, and built-in security analysis. Empirical results on SWE-Bench Verified and GAIA benchmarks demonstrate strong performance. Put together, these elements allow the OpenHands Software Agent SDK to provide a practical foundation for prototyping, unlocking new classes of custom applications, and reliably deploying agents at scale.

  • 11 authors
·
Nov 5, 2025